C# and fmod.dll + load dll from resource

I’ve written an example project in C# how to use the fmod libary in one of your projects. I wanted to have only a executable and no further files. So I thought of adding it directly in the resources and load it when the program is started. First of all you have two options how to do it. Either use late binding and Invoke to use the functions in the Library. You could use LoadLibary(…) for that and try to use the Library directly from the memory.

You can find the whole article here: Link

added Profiles

Added the profile feature – you can use now profiles so just one click and all files except you want to keep will be moved.

+ profiles: load/save/apply

* some minor issues

- found bug with file moving engine, can loose some files – will be completely  rewritten

- option to overwrite existing files or not

- Preferences page

Read the rest of this entry »

Tags:

added Dir Support

I added to sounds/soundaliases/images/materials dir support so you can move whole directories inside them. And added Icons in the table for some better looking :)

Read the rest of this entry »

Tags:

Tutorial: How make a mappack

Ok here we go. My last tutorial was about making iwds. Now I’ll show you how make an mappack.

Read the rest of this entry »

Tags:

Tutorial: How make an iwd

I dunno why but I have been asked lately a lot how to make an iwd. Here is a short tutorial.

Read the rest of this entry »

Tags:

Why it’s not easy to make a rope using patches

I was working on a new map and tried to make an passably rope from a roll over some wheels down. Here see my result :)

CoD2 rope

I just splitted the rope into 6 parts and used the bend tools and a lot          vertices moving and welding to get it like that. It’s still not perfect but  not bad either for a first try.

Of course you need to decide on your own how many parts you need to make something like that and a good looking texture.

Download mine here: Rope Texture

Tags:

CoD 2 Mapping Tools Update

I gonna add some additional features and functions to those tools.

new Features:

  • iwd-Maker – easy drag’n'drop
  • context menus and profiles for the file moving functions so you can just apply a profile and don’t have to uncheck or check the files you don’t want to move
  • .map-file inspector: will give you extended information about a map file – entity information, all targetnames, worldspawn settings etc

built in progress image:

Tags:

CoD2 Mapping Tools

Maybe some of you still remember my old modMove tools(hope not). As they weren’t that uber good I decided to completely recode them and add some new features.

Features:

  • support all CoD2 version
  • working dirs are main, images, materials, maps/mp, mp, sounds and soundaliases
  • easy to use once set up Read the rest of this entry »

Tags:

:)

Hey,

updated my blog and will now post more stuff than before. Gonna write some tutorials on cod2 mapping/scripting and  inform you about my new CoD2 Mapping-Helper Tools.

So stayed tuned :)

Tags: